Goblin Guard, a stylized 3D character holding a stone hammer

Featured work · 2026

GOBLIN
GUARD

01 / 023D Character · Art DirectionBlender

About / 01

Portrait of CARA CHEN

I'm CARA CHEN, a game art director and 3D artist.

My practice connects art direction, hands-on 3D production, technical art, and AI-assisted workflows across large-scale online games and independent projects.

Core expertise
  • Art direction
  • 3D environments & characters
  • Unity technical art
  • AI-assisted creation
2013SDG Best Creative Idea Award
2018Outstanding Interviewer
2023Université de Poitiers graduate distinction

Tool signals · Self-assessment / 0—10

The working stack, measured as a live spectrum.

Every signal comes directly from my proficiency table. Column height represents the score; hover, focus, or tap to inspect one tool without interrupting the full picture.

Hover · Focus · Tap to inspect

Live readoutPSCreative & production
Proficiency9.8/ 10
Signal range
0 — 10
01CREATIVE / PRODUCTION24 signals
02AI / INTELLIGENCE11 signals

Source · Personal proficiency table · Self-assessed scores

Works / 02

2024—2026 / 02 PROJECTS

Video / 03

SHORT FILMS · PROCESS · MOTION

Moving image

Stories beyond the frame.

Short films, visual development reels, and process studies will live here.

In preparation

Game / 04

PLAYABLE WORLDS · EXPERIMENTS

Interactive work

Step inside the world.

Browser-playable games and interactive prototypes will be collected here.

World building in progress